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Way to the woods studio ghibli
Way to the woods studio ghibli











way to the woods studio ghibli

Images: SweetDawg More Ghibli and more games! What do you think about the first trailer for Way to the Woods? Let us know in the comment section below!

way to the woods studio ghibli

If this footage is any indication of what we can expect from the finished game, then this could be something truly special. Tan has signed with publisher Team17 to release Way to the Woods in 2019 for consoles and PC. The haunting tone of the music and visuals make a strong first impression. The trailer hints the stag and his child have enemies who will prey upon them.

way to the woods studio ghibli

However, it’s not all beauty and wonder in this world. While it may sound like a joke, we actually see the cat god later in the trailer. The new trailer shows the deer exploring an abandoned mall and even sharing a conversation with a cat about the cat god who rules over a town. The game’s tagline is “all of the lights will guide you to the woods.” Judging from the way the stag’s antlers light up, there may be something supernatural in play as well. The title puts players in control of a male deer (stag) and his young buck as they go on an otherworldly adventure through a post-apocalyptic wasteland. Via Polygon, Way to the Woods has one of the most fascinating premises we’ve ever seen for a video game. He’s previously cited Studio Ghibli’s Spirited Away and Princess Mononoke as two of his primary influences, and the new trailer for the game definitely feels informed by those films. Tan first showed off his project nearly three years ago, when it quickly earned a following online. The game has already been Greenlit for a Steam release.If the video game Way to the Woods wasn’t on your radar, it’s probably because its creator, Anthony Tan, is still a full-time high school student. You can back Mable & the Wood on Kickstarter or play the demo on itch.io. That’s something I wanted to avoid in Mable-there’s just magic, and it can be used in a variety of different ways… so it’s down to the player to decide what their role has been in the story when they get to the end of it. I don’t want to tell them that they’re the hero or the villain.”

way to the woods studio ghibli

“There’s good magic and then there’s black magic. “In a lot of magical stories, and particularly in videogames, there’s this strict conflict between good and evil,” Stewart says. The idea that whenever something evil happens someone particular can be blamed and punished for it, in life and in politics, is hopeless.” Characters in Miyazaki films are rarely portrayed as “Disney-villain-evil,” and this level of ambiguity is what Stewart hopes to attain. He has stated “the concept of portraying evil and then destroying it-I know this is considered mainstream, but I think it is rotten. Miyazaki’s films have often portrayed a more nuanced portrait of morality than traditional children’s media. The game was inspired by the woods of the English Peak District near where Stewart grew up, but also on the works of the Japanese filmmaker, specifically Nausicaa of the Valley of the Wind (1984). And this is intentional according to its creator Andrew Stewart. There’s an element to Mable & the Wood that definitely calls to mind fairy-tales and children’s folklore, but it’s the Hayao Miyazaki variety of moral ambiguity seen in many of his Studio Ghibli animated films that is the strongest influence. “I don’t want to tell them that they’re the hero or the villain”













Way to the woods studio ghibli